Delivered v0.1


So that was 0.1 of Grim Weeper delivered for the $106 Adventure Game Jam - what an exciting and brain popping opportunity. Two weeks, I discovered, is not long enough at all to make the sort of game I had in mind. But ya know what? I had some bloody good fun doing it.

Artwork I do enjoy but knowing what I wanted to achieve for this game in that timeframe was going to be near impossible. I think I spent more time drawing than I did actually putting the game together. I will say though that I'm jolly well proud of some of the scene artwork I've done.

And artwork was the reason my first upload didn't work! My sprites ended up 10x the size they should have been, It wasn't until much later (post game jam deadline) that I realised the fact. A quick bulk shrink in photoshop later and its fixed, but then all the positioning was thrown off! Back into Unity to fix scaling and here we are... only to discover on a quick click through that certain hotspots point to the same place and one scene doesn't work well at all.

Shame. 

Nevermind, I'll fix that for the next version.

Many thanks to Vance for allowing me the opportunity to fix my upload.

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